blob: 2869558c56734dc49c29db6cbf3ba72c1fe94638 [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment fn fs() {
let texture_load = textureLoad(sampled_textures[0], vec2(0, 0), 0);
}