blob: 81cd8b19ead5e1ecdd437a7b7dd881f0a143222b [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment
fn fs() {
let texture_load = textureLoad(sampled_textures[0], vec2(0, 0), 0);
}