blob: 184f8674f587ddb9ec8b7ecfe3dec7e9a6913ff2 [file] [log] [blame]
@group(1) @binding(0) var<uniform> index : u32;
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment
fn fs() {
let texture_load = textureLoad(sampled_textures[index], vec2(0, 0), 0);
}