blob: 27234b7b0cdf5fd6f31d55ceb3edcde8b7c93e39 [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment fn fs() {
do_texture_load(sampled_textures);
}
fn do_texture_load(ts : binding_array<texture_2d<f32>, 4>) {
let texture_load = textureLoad(ts[0], vec2(0, 0), 0);
}