blob: 9dea88c08ffb50f662eaf4e6fbfcaef9e588eb64 [file] [log] [blame]
Texture2D<float4> sampled_textures[4] : register(t0);
void do_texture_load(Texture2D<float4> ts[4]) {
float4 texture_load = ts[int(0)].Load(int3((int(0)).xx, int(0)));
}
void fs() {
do_texture_load(sampled_textures);
}