blob: 33398ec08dfaada54e3ffe9d396703a72fcbd34d [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment
fn fs() {
do_texture_load(sampled_textures);
}
fn do_texture_load(ts : binding_array<texture_2d<f32>, 4>) {
let texture_load = textureLoad(ts[0], vec2(0, 0), 0);
}