blob: 0fb735d803b39383d20c036aaa1c309517827547 [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0);
void d() {
arg_0.Load(int2(int(1), int(0)));
float l = 0.14112000167369842529f;
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}