commit | 751e6686aa7c4deed479bea84f4a8edf3a2bb8c8 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Sep 13 22:57:52 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 13 22:57:52 2022 +0000 |
tree | 35d459ec3fec0096de79a4f36d03df8b244cdbf1 | |
parent | f3d9ea4beaf1f2746c5ede59c747829a9d38eb94 [diff] |
tint/intrinsics.def: Implement saturate() Fixed: tint:1591 Change-Id: I0b1397d74abd49cd44caf326a2063e50c5cf07de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101480 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.