commit | 757dd563d2ad9b636cd6772f95bc948430c80bdc | [log] [tgz] |
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author | James Price <jrprice@google.com> | Sat Sep 16 00:28:22 2023 +0000 |
committer | James Price <jrprice@google.com> | Sat Sep 16 00:28:22 2023 +0000 |
tree | 952abdde6c2af5ec5dd84ef29b4b100b9fab0834 | |
parent | fef99889810618448a4bc0d22b43a5129434998e [diff] |
[ir][spirv-writer] Emit vertex point size builtin Add a virtual bool method to the shader IO backend state base class that can be overridden to signal that a point size builtin is required. Bug: tint:1906 Change-Id: Iacaf311f603a3fbd1f4d84a64b3c533f79500872 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151881 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.