commit | 75836f51afd8e66ffe5ac2708c914c4621bdb604 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Apr 17 21:02:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 17 21:02:39 2024 +0000 |
tree | d7272dd9be4fc7a3b9574ed93ad4a297d70adb8a | |
parent | 34e23d3d3d8703dcfa02330a6546d32c1f0981ef [diff] |
[Compat] Fix textureDimensions GLSL transform with mip level textureDimensions(t: T, level: L) implicitly calls textureNumLevels to clamp mip level, so that it should be detected for the TextureBuiltinsFromUniform transform for GLSL as well. Bug: dawn:2442 Change-Id: I38734e753e3ceba7907a7a745dacc01dd3e50964 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184244 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.