| commit | 75c2faba60b078aaa0886f11ec6e284ee08b49e1 | [log] [tgz] |
|---|---|---|
| author | Sahir Vellani <savella@microsoft.com> | Mon Nov 03 16:17:17 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 03 16:17:17 2025 -0800 |
| tree | f979631bd28e53496044068080fec8ba02030a33 | |
| parent | 9ec9e3b07ec7c3e3849e5cd90dba0127b3bfa783 [diff] |
Create SharedTextureMemory from D3D12 resource Adds support for creating SharedTextureMemory from a D3D12Resource without the need for a shared handle - through a new SharedTextureMemoryD3D12ResourceDescriptor. Change-Id: Ib9ad171eb1e0892c11dbe1524d7dce792dfdc92c Bug: 425864542 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268055 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Sahir Vellani <sahir.vellani@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.