Create SharedTextureMemory from D3D12 resource Adds support for creating SharedTextureMemory from a D3D12Resource without the need for a shared handle - through a new SharedTextureMemoryD3D12ResourceDescriptor. Change-Id: Ib9ad171eb1e0892c11dbe1524d7dce792dfdc92c Bug: 425864542 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268055 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Sahir Vellani <sahir.vellani@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.