#include <metal_stdlib> | |
using namespace metal; | |
struct FragmentInputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
float4 loc3; | |
}; | |
struct tint_symbol_2 { | |
int loc0 [[user(locn0)]]; | |
uint loc1 [[user(locn1)]]; | |
float loc2 [[user(locn2)]]; | |
float4 loc3 [[user(locn3)]]; | |
}; | |
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
FragmentInputs const inputs = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3}; | |
int const i = inputs.loc0; | |
uint const u = inputs.loc1; | |
float const f = inputs.loc2; | |
float4 const v = inputs.loc3; | |
return; | |
} | |