#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_2 { | |
int loc0 [[attribute(0)]]; | |
uint loc1 [[attribute(1)]]; | |
float loc2 [[attribute(2)]]; | |
float4 loc3 [[attribute(3)]]; | |
}; | |
struct tint_symbol_3 { | |
float4 value [[position]]; | |
}; | |
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
int const loc0 = tint_symbol_1.loc0; | |
uint const loc1 = tint_symbol_1.loc1; | |
float const loc2 = tint_symbol_1.loc2; | |
float4 const loc3 = tint_symbol_1.loc3; | |
int const i = loc0; | |
uint const u = loc1; | |
float const f = loc2; | |
float4 const v = loc3; | |
tint_symbol_3 const tint_symbol_4 = {.value=float4()}; | |
return tint_symbol_4; | |
} | |