| uint vertex_index : SV_VertexID; |
| uint instance_index : SV_InstanceID; |
| float4 value : SV_Position; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const VertexInputs0 inputs0 = {tint_symbol.vertex_index, tint_symbol.loc0}; |
| const uint loc1 = tint_symbol.loc1; |
| const uint instance_index = tint_symbol.instance_index; |
| const VertexInputs1 inputs1 = {tint_symbol.loc2, tint_symbol.loc3}; |
| const uint foo = (inputs0.vertex_index + instance_index); |
| const int i = inputs0.loc0; |
| const float f = inputs1.loc2; |
| const float4 v = inputs1.loc3; |
| const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |