blob: e6176a5ec43c02fe09f354d22da4f8c9c9a0b35e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Out {
float4 x;
float4 y;
float4 z;
};
struct tint_symbol_1 {
float4 fbf [[color(0)]];
};
struct tint_symbol_2 {
float4 x [[color(0)]];
float4 y [[color(2)]];
float4 z [[color(3)]];
};
Out f_inner(float4 fbf) {
Out const tint_symbol_3 = {.x=float4(10.0f), .y=fbf, .z=float4(30.0f)};
return tint_symbol_3;
}
fragment tint_symbol_2 f(tint_symbol_1 tint_symbol [[stage_in]]) {
Out const inner_result = f_inner(tint_symbol.fbf);
tint_symbol_2 wrapper_result = {};
wrapper_result.x = inner_result.x;
wrapper_result.y = inner_result.y;
wrapper_result.z = inner_result.z;
return wrapper_result;
}