@stage(fragment) | |
fn main( | |
@builtin(position) position : vec4<f32>, | |
@builtin(front_facing) front_facing : bool, | |
@builtin(sample_index) sample_index : u32, | |
@builtin(sample_mask) sample_mask : u32, | |
) { | |
if (front_facing) { | |
let foo : vec4<f32> = position; | |
let bar : u32 = sample_index + sample_mask; | |
} | |
} |