| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct FragmentInputs { |
| float4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| void tint_symbol_inner(FragmentInputs inputs) { |
| if (inputs.front_facing) { |
| float4 const foo = inputs.position; |
| uint const bar = (inputs.sample_index + inputs.sample_mask); |
| } |
| } |
| |
| fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) { |
| FragmentInputs const tint_symbol_1 = {.position=position, .front_facing=front_facing, .sample_index=sample_index, .sample_mask=sample_mask}; |
| tint_symbol_inner(tint_symbol_1); |
| return; |
| } |
| |