blob: 3d41ee7b8d045c53fb03d9c765c2411b50248920 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
#if __METAL_VERSION__ >= 210
#define TINT_INVARIANT @invariant
#else
#define TINT_INVARIANT
#endif
struct tint_symbol_1 {
float4 value [[position]] TINT_INVARIANT;
};
float4 tint_symbol_inner() {
return float4();
}
vertex tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}