| struct VertexInputs { |
| uint vertex_index; |
| uint instance_index; |
| }; |
| struct tint_symbol_1 { |
| uint vertex_index : SV_VertexID; |
| uint instance_index : SV_InstanceID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| float4 main_inner(VertexInputs inputs) { |
| const uint foo = (inputs.vertex_index + inputs.instance_index); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index}; |
| const float4 inner_result = main_inner(tint_symbol_3); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |