struct VertexOutputs { | |
float4 position; | |
}; | |
struct tint_symbol { | |
float4 position : SV_Position; | |
}; | |
VertexOutputs main_inner() { | |
const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
return tint_symbol_1; | |
} | |
tint_symbol main() { | |
const VertexOutputs inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.position = inner_result.position; | |
return wrapper_result; | |
} |