| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_ERROR_H_ | |
| #define DAWNNATIVE_ERROR_H_ | |
| #include "common/Result.h" | |
| #include "dawn_native/ErrorData.h" | |
| #include <string> | |
| namespace dawn_native { | |
| enum class InternalErrorType : uint32_t { | |
| Validation, | |
| DeviceLost, | |
| Internal, | |
| OutOfMemory | |
| }; | |
| // MaybeError and ResultOrError are meant to be used as return value for function that are not | |
| // expected to, but might fail. The handling of error is potentially much slower than successes. | |
| using MaybeError = Result<void, ErrorData>; | |
| template <typename T> | |
| using ResultOrError = Result<T, ErrorData>; | |
| // Returning a success is done like so: | |
| // return {}; // for Error | |
| // return SomethingOfTypeT; // for ResultOrError<T> | |
| // | |
| // Returning an error is done via: | |
| // return DAWN_MAKE_ERROR(errorType, "My error message"); | |
| // | |
| // but shorthand version for specific error types are preferred: | |
| // return DAWN_VALIDATION_ERROR("My error message"); | |
| // | |
| // There are different types of errors that should be used for different purpose: | |
| // | |
| // - Validation: these are errors that show the user did something bad, which causes the | |
| // whole call to be a no-op. It's most commonly found in the frontend but there can be some | |
| // backend specific validation in non-conformant backends too. | |
| // | |
| // - Out of memory: creation of a Buffer or Texture failed because there isn't enough memory. | |
| // This is similar to validation errors in that the call becomes a no-op and returns an | |
| // error object, but is reported separated from validation to the user. | |
| // | |
| // - Device loss: the backend driver reported that the GPU has been lost, which means all | |
| // previous commands magically disappeared and the only thing left to do is clean up. | |
| // Note: Device loss should be used rarely and in most case you want to use Internal | |
| // instead. | |
| // | |
| // - Internal: something happened that the backend didn't expect, and it doesn't know | |
| // how to recover from that situation. This causes the device to be lost, but is separate | |
| // from device loss, because the GPU execution is still happening so we need to clean up | |
| // more gracefully. | |
| // | |
| // - Unimplemented: same as Internal except it puts "unimplemented" in the error message for | |
| // more clarity. | |
| #define DAWN_MAKE_ERROR(TYPE, MESSAGE) \ | |
| ::dawn_native::ErrorData::Create(TYPE, MESSAGE, __FILE__, __func__, __LINE__) | |
| #define DAWN_VALIDATION_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Validation, MESSAGE) | |
| // DAWN_DEVICE_LOST_ERROR means that there was a real unrecoverable native device lost error. | |
| // We can't even do a graceful shutdown because the Device is gone. | |
| #define DAWN_DEVICE_LOST_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::DeviceLost, MESSAGE) | |
| // DAWN_INTERNAL_ERROR means Dawn hit an unexpected error in the backend and should try to | |
| // gracefully shut down. | |
| #define DAWN_INTERNAL_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Internal, MESSAGE) | |
| #define DAWN_UNIMPLEMENTED_ERROR(MESSAGE) \ | |
| DAWN_MAKE_ERROR(InternalErrorType::Internal, std::string("Unimplemented: ") + MESSAGE) | |
| // DAWN_OUT_OF_MEMORY_ERROR means we ran out of memory. It may be used as a signal internally in | |
| // Dawn to free up unused resources. Or, it may bubble up to the application to signal an allocation | |
| // was too large or they should free some existing resources. | |
| #define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::OutOfMemory, MESSAGE) | |
| #define DAWN_CONCAT1(x, y) x##y | |
| #define DAWN_CONCAT2(x, y) DAWN_CONCAT1(x, y) | |
| #define DAWN_LOCAL_VAR DAWN_CONCAT2(_localVar, __LINE__) | |
| // When Errors aren't handled explicitly, calls to functions returning errors should be | |
| // wrapped in an DAWN_TRY. It will return the error if any, otherwise keep executing | |
| // the current function. | |
| #define DAWN_TRY(EXPR) \ | |
| { \ | |
| auto DAWN_LOCAL_VAR = EXPR; \ | |
| if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \ | |
| std::unique_ptr<::dawn_native::ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \ | |
| error->AppendBacktrace(__FILE__, __func__, __LINE__); \ | |
| return {std::move(error)}; \ | |
| } \ | |
| } \ | |
| for (;;) \ | |
| break | |
| // DAWN_TRY_ASSIGN is the same as DAWN_TRY for ResultOrError and assigns the success value, if | |
| // any, to VAR. | |
| #define DAWN_TRY_ASSIGN(VAR, EXPR) \ | |
| { \ | |
| auto DAWN_LOCAL_VAR = EXPR; \ | |
| if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \ | |
| std::unique_ptr<ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \ | |
| error->AppendBacktrace(__FILE__, __func__, __LINE__); \ | |
| return {std::move(error)}; \ | |
| } \ | |
| VAR = DAWN_LOCAL_VAR.AcquireSuccess(); \ | |
| } \ | |
| for (;;) \ | |
| break | |
| // Assert that errors are device loss so that we can continue with destruction | |
| void IgnoreErrors(MaybeError maybeError); | |
| wgpu::ErrorType ToWGPUErrorType(InternalErrorType type); | |
| InternalErrorType FromWGPUErrorType(wgpu::ErrorType type); | |
| } // namespace dawn_native | |
| #endif // DAWNNATIVE_ERROR_H_ |