| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <array> | |
| #include "common/Assert.h" | |
| #include "common/BitSetIterator.h" | |
| #include "dawn_native/Toggles.h" | |
| namespace dawn_native { | |
| namespace { | |
| struct ToggleEnumAndInfo { | |
| Toggle toggle; | |
| ToggleInfo info; | |
| }; | |
| using ToggleEnumAndInfoList = | |
| std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>; | |
| static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{ | |
| {Toggle::EmulateStoreAndMSAAResolve, | |
| {"emulate_store_and_msaa_resolve", | |
| "Emulate storing into multisampled color attachments and doing MSAA resolve " | |
| "simultaneously. This workaround is enabled by default on the Metal drivers that do " | |
| "not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on " | |
| "those platforms, we should do MSAA resolve in another render pass after ending the " | |
| "previous one.", | |
| "https://crbug.com/dawn/56"}}, | |
| {Toggle::NonzeroClearResourcesOnCreationForTesting, | |
| {"nonzero_clear_resources_on_creation_for_testing", | |
| "Clears texture to full 1 bits as soon as they are created, but doesn't update " | |
| "the tracking state of the texture. This way we can test the logic of clearing " | |
| "textures that use recycled memory.", | |
| "https://crbug.com/dawn/145"}}, | |
| {Toggle::AlwaysResolveIntoZeroLevelAndLayer, | |
| {"always_resolve_into_zero_level_and_layer", | |
| "When the resolve target is a texture view that is created on the non-zero level or " | |
| "layer of a texture, we first resolve into a temporarily 2D texture with only one " | |
| "mipmap level and one array layer, and copy the result of MSAA resolve into the " | |
| "true resolve target. This workaround is enabled by default on the Metal drivers " | |
| "that have bugs when setting non-zero resolveLevel or resolveSlice.", | |
| "https://crbug.com/dawn/56"}}, | |
| {Toggle::LazyClearResourceOnFirstUse, | |
| {"lazy_clear_resource_on_first_use", | |
| "Clears resource to zero on first usage. This initializes the resource " | |
| "so that no dirty bits from recycled memory is present in the new resource.", | |
| "https://crbug.com/dawn/145"}}, | |
| {Toggle::TurnOffVsync, | |
| {"turn_off_vsync", | |
| "Turn off vsync when rendering. In order to do performance test or run perf tests, " | |
| "turn off vsync so that the fps can exeed 60.", | |
| "https://crbug.com/dawn/237"}}, | |
| {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, | |
| {"use_temporary_buffer_in_texture_to_texture_copy", | |
| "Split texture-to-texture copy into two copies: copy from source texture into a " | |
| "temporary buffer, and copy from the temporary buffer into the destination texture " | |
| "when copying between compressed textures that don't have block-aligned sizes. This " | |
| "workaround is enabled by default on all Vulkan drivers to solve an issue in the " | |
| "Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 " | |
| "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.", | |
| "https://crbug.com/dawn/42"}}, | |
| {Toggle::UseD3D12ResourceHeapTier2, | |
| {"use_d3d12_resource_heap_tier2", | |
| "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of " | |
| "texture and buffers in the same heap. This allows better heap re-use and reduces " | |
| "fragmentation.", | |
| "https://crbug.com/dawn/27"}}, | |
| {Toggle::UseD3D12RenderPass, | |
| {"use_d3d12_render_pass", | |
| "Use the D3D12 render pass API introduced in Windows build 1809 by default. On " | |
| "versions of Windows prior to build 1809, or when this toggle is turned off, Dawn " | |
| "will emulate a render pass.", | |
| "https://crbug.com/dawn/36"}}, | |
| {Toggle::UseD3D12ResidencyManagement, | |
| {"use_d3d12_residency_management", | |
| "Enable residency management. This allows page-in and page-out of resource heaps in " | |
| "GPU memory. This component improves overcommitted performance by keeping the most " | |
| "recently used resources local to the GPU. Turning this component off can cause " | |
| "allocation failures when application memory exceeds physical device memory.", | |
| "https://crbug.com/dawn/193"}}, | |
| {Toggle::SkipValidation, | |
| {"skip_validation", "Skip expensive validation of Dawn commands.", | |
| "https://crbug.com/dawn/271"}}, | |
| {Toggle::VulkanUseD32S8, | |
| {"vulkan_use_d32s8", | |
| "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the " | |
| "backend will use D32S8 (toggle to on) but setting the toggle to off will make it" | |
| "use the D24S8 format when possible.", | |
| "https://crbug.com/dawn/286"}}, | |
| {Toggle::MetalDisableSamplerCompare, | |
| {"metal_disable_sampler_compare", | |
| "Disables the use of sampler compare on Metal. This is unsupported before A9 " | |
| "processors.", | |
| "https://crbug.com/dawn/342"}}, | |
| {Toggle::MetalUseSharedModeForCounterSampleBuffer, | |
| {"metal_use_shared_mode_for_counter_sample_buffer", | |
| "The query set on Metal need to create MTLCounterSampleBuffer which storage mode " | |
| "must be either MTLStorageModeShared or MTLStorageModePrivate. But the private mode " | |
| "does not work properly on Intel platforms. The workaround is use shared mode " | |
| "instead.", | |
| "https://crbug.com/dawn/434"}}, | |
| {Toggle::DisableBaseVertex, | |
| {"disable_base_vertex", | |
| "Disables the use of non-zero base vertex which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/343"}}, | |
| {Toggle::DisableBaseInstance, | |
| {"disable_base_instance", | |
| "Disables the use of non-zero base instance which is unsupported on some " | |
| "platforms.", | |
| "https://crbug.com/dawn/343"}}, | |
| {Toggle::DisableIndexedDrawBuffers, | |
| {"disable_indexed_draw_buffers", | |
| "Disables the use of indexed draw buffer state which is unsupported on some " | |
| "platforms.", | |
| "https://crbug.com/dawn/582"}}, | |
| {Toggle::DisableSnormRead, | |
| {"disable_snorm_read", | |
| "Disables reading from Snorm textures which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/667"}}, | |
| {Toggle::DisableDepthStencilRead, | |
| {"disable_depth_stencil_read", | |
| "Disables reading from depth/stencil textures which is unsupported on some " | |
| "platforms.", | |
| "https://crbug.com/dawn/667"}}, | |
| {Toggle::DisableSampleVariables, | |
| {"disable_sample_variables", | |
| "Disables gl_SampleMask and related functionality which is unsupported on some " | |
| "platforms.", | |
| "https://crbug.com/dawn/673"}}, | |
| {Toggle::UseD3D12SmallShaderVisibleHeapForTesting, | |
| {"use_d3d12_small_shader_visible_heap", | |
| "Enable use of a small D3D12 shader visible heap, instead of using a large one by " | |
| "default. This setting is used to test bindgroup encoding.", | |
| "https://crbug.com/dawn/155"}}, | |
| {Toggle::UseDXC, | |
| {"use_dxc", | |
| "Use DXC instead of FXC for compiling HLSL when both dxcompiler.dll and dxil.dll " | |
| "is available.", | |
| "https://crbug.com/dawn/402"}}, | |
| {Toggle::DisableRobustness, | |
| {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}}, | |
| {Toggle::MetalEnableVertexPulling, | |
| {"metal_enable_vertex_pulling", | |
| "Uses vertex pulling to protect out-of-bounds reads on Metal", | |
| "https://crbug.com/dawn/480"}}, | |
| {Toggle::DisallowUnsafeAPIs, | |
| {"disallow_unsafe_apis", | |
| "Produces validation errors on API entry points or parameter combinations that " | |
| "aren't considered secure yet.", | |
| "http://crbug.com/1138528"}}, | |
| {Toggle::UseTintGenerator, | |
| {"use_tint_generator", "Use Tint instead of SPRIV-cross to generate shaders.", | |
| "https://crbug.com/dawn/571"}}, | |
| {Toggle::FlushBeforeClientWaitSync, | |
| {"flush_before_client_wait_sync", | |
| "Call glFlush before glClientWaitSync to work around bugs in the latter", | |
| "https://crbug.com/dawn/633"}}, | |
| {Toggle::ConvertTimestampsToNanoseconds, | |
| {"convert_timestamps_to_nanoseconds", | |
| "If needed, use a compute shader to transform timestamp queries from ticks to " | |
| "nanoseconds. This is temporarily needed to avoid requiring Tint to use timestamp " | |
| "queries", | |
| "https://crbug.com/dawn/686"}} | |
| // Dummy comment to separate the }} so it is clearer what to copy-paste to add a toggle. | |
| }}; | |
| } // anonymous namespace | |
| void TogglesSet::Set(Toggle toggle, bool enabled) { | |
| ASSERT(toggle != Toggle::InvalidEnum); | |
| const size_t toggleIndex = static_cast<size_t>(toggle); | |
| toggleBitset.set(toggleIndex, enabled); | |
| } | |
| bool TogglesSet::Has(Toggle toggle) const { | |
| ASSERT(toggle != Toggle::InvalidEnum); | |
| const size_t toggleIndex = static_cast<size_t>(toggle); | |
| return toggleBitset.test(toggleIndex); | |
| } | |
| std::vector<const char*> TogglesSet::GetContainedToggleNames() const { | |
| std::vector<const char*> togglesNameInUse(toggleBitset.count()); | |
| uint32_t index = 0; | |
| for (uint32_t i : IterateBitSet(toggleBitset)) { | |
| const char* toggleName = ToggleEnumToName(static_cast<Toggle>(i)); | |
| togglesNameInUse[index] = toggleName; | |
| ++index; | |
| } | |
| return togglesNameInUse; | |
| } | |
| const char* ToggleEnumToName(Toggle toggle) { | |
| ASSERT(toggle != Toggle::InvalidEnum); | |
| const ToggleEnumAndInfo& toggleNameAndInfo = | |
| kToggleNameAndInfoList[static_cast<size_t>(toggle)]; | |
| ASSERT(toggleNameAndInfo.toggle == toggle); | |
| return toggleNameAndInfo.info.name; | |
| } | |
| const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) { | |
| ASSERT(toggleName); | |
| EnsureToggleNameToEnumMapInitialized(); | |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); | |
| if (iter != mToggleNameToEnumMap.cend()) { | |
| return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info; | |
| } | |
| return nullptr; | |
| } | |
| Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) { | |
| ASSERT(toggleName); | |
| EnsureToggleNameToEnumMapInitialized(); | |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); | |
| if (iter != mToggleNameToEnumMap.cend()) { | |
| return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle; | |
| } | |
| return Toggle::InvalidEnum; | |
| } | |
| void TogglesInfo::EnsureToggleNameToEnumMapInitialized() { | |
| if (mToggleNameToEnumMapInitialized) { | |
| return; | |
| } | |
| for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) { | |
| const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index]; | |
| ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle)); | |
| mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle; | |
| } | |
| mToggleNameToEnumMapInitialized = true; | |
| } | |
| } // namespace dawn_native |