blob: bf6833ae9e35553043ff9d0e12ce8267163aa462 [file] [log] [blame]
#version 310 es
uniform highp isampler2DArray arg_1_arg_2;
void textureGather_269250() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
ivec4 res = textureGather(arg_1_arg_2, vec3(arg_3, float(arg_4)), int(1u));
}
vec4 vertex_main() {
textureGather_269250();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_1_arg_2;
void textureGather_269250() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
ivec4 res = textureGather(arg_1_arg_2, vec3(arg_3, float(arg_4)), int(1u));
}
void fragment_main() {
textureGather_269250();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler2DArray arg_1_arg_2;
void textureGather_269250() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
ivec4 res = textureGather(arg_1_arg_2, vec3(arg_3, float(arg_4)), int(1u));
}
void compute_main() {
textureGather_269250();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}