blob: b356eb965b2d3d846a1488f19a7361391c4dc139 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureGather_f2c6e3(texturecube_array<uint, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float3 arg_3 = float3(1.0f);
int arg_4 = 1;
uint4 res = tint_symbol_1.gather(tint_symbol_2, arg_3, arg_4, component::y);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texturecube_array<uint, access::sample> tint_symbol_3, sampler tint_symbol_4) {
textureGather_f2c6e3(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
textureGather_f2c6e3(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
textureGather_f2c6e3(tint_symbol_9, tint_symbol_10);
return;
}