| // | 
 | // fragment_main | 
 | // | 
 | #version 460 | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 1, r8) uniform highp image2D f_arg_0; | 
 | vec4 textureLoad_e4051a() { | 
 |   vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u))))); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_e4051a(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 460 | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 1, r8) uniform highp image2D arg_0; | 
 | vec4 textureLoad_e4051a() { | 
 |   vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u))))); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_e4051a(); | 
 | } |