commit | 7724dff9b85a354cba449e46badb4b027cd81e37 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed May 01 11:31:18 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 01 11:31:18 2024 +0000 |
tree | 25f98e0523bee02b1b1cce5494347ee07b4f71aa | |
parent | 1488c9c94dea5d9bb158870717ebaf2f7d161f57 [diff] |
d3d11: support devices which don't support monitored fence With some old GPU driver, d3d11 monitored fecne is not supported. For those devices, we will use unmonitored fences for cross devices interop, and use Flush1(event) to signal a pool of events, and uses those events for GPU and CPU synchronization. Bug: chromium:335553337 Change-Id: I5dcd23de251b09e91bd2cf5bc24e5c677cb11ea7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185941 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.