commit | 774785c2cca2307aeb73b2681cdfed3882f89959 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Tue Sep 24 19:14:36 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 24 19:14:36 2024 +0000 |
tree | 8aa3f5cbc3a87bdeef20ad62260db6340994da76 | |
parent | 6e720b735187cb420ba15d48c0c71a3646511719 [diff] |
Fix tint e2e test runner not validating non-IR HLSL and MSL Golang requires explicit "fallthrough" statements. Change-Id: Ib128aa7026f49ccf0c424c20199c9970fdeb7b3f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208014 Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.