blob: 1dc8819048e366538d47682978cf8313ab3b92d6 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_c2f4e8() {
float res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1))).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_c2f4e8()));
return;
}