blob: ce9b7b2f61de3e2de66b6d54b641b1861f7ff986 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_dec064() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f, int2((1).xx));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_dec064()));
return;
}