blob: e385c2b32389a97127328c75f51c00c01cca6b79 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat2x3_f16 {
f16vec3 col0;
f16vec3 col1;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat2x3_f16 inner[4];
} u;
void a(f16mat2x3 a_1[4]) {
}
void b(f16mat2x3 m) {
}
void c(f16vec3 v) {
}
void d(float16_t f_1) {
}
f16mat2x3 conv_mat2x3_f16(mat2x3_f16 val) {
return f16mat2x3(val.col0, val.col1);
}
f16mat2x3[4] conv_arr4_mat2x3_f16(mat2x3_f16 val[4]) {
f16mat2x3 arr[4] = f16mat2x3[4](f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_mat2x3_f16(val[i]);
}
}
return arr;
}
void f() {
a(conv_arr4_mat2x3_f16(u.inner));
b(conv_mat2x3_f16(u.inner[1u]));
c(u.inner[1u].col0.zxy);
d(u.inner[1u].col0.zxy[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}