blob: b3d2fa59da410fe3cbd9ec6ae8ca2e2dce0fdd07 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
groupshared matrix<float16_t, 2, 3> w[4];
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 2, 3> tint_symbol_3(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
}
typedef matrix<float16_t, 2, 3> tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
void f_inner(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
const uint i = idx;
w[i] = matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 32u);
uint2 ubo_load_4 = u[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
w[1][0] = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]).zxy;
w[1][0].x = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
}
[numthreads(1, 1, 1)]
void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000019397EFCDD0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'