blob: 0c18521d5c8a3e2cd243ca8363f896a893746148 [file] [log] [blame]
#version 310 es
layout(binding = 0, std140) uniform u_block_ubo {
mat2x3 inner[4];
} u;
shared mat2x3 w[4];
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
w[i] = mat2x3(vec3(0.0f), vec3(0.0f));
}
}
barrier();
w = u.inner;
w[1] = u.inner[2];
w[1][0] = u.inner[0][1].zxy;
w[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}