blob: 08e7c359b38e6a38c65803816cd515d5d2567377 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
matrix<float16_t, 2, 4> tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
return matrix<float16_t, 2, 4>(vector<float16_t, 4>(ubo_load_xz[0], ubo_load_yw[0], ubo_load_xz[1], ubo_load_yw[1]), vector<float16_t, 4>(ubo_load_2_xz[0], ubo_load_2_yw[0], ubo_load_2_xz[1], ubo_load_2_yw[1]));
}
typedef matrix<float16_t, 2, 4> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
matrix<float16_t, 2, 4> arr[4] = (matrix<float16_t, 2, 4>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const matrix<float16_t, 2, 4> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 2, 4> l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_5 = a[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const vector<float16_t, 4> l_a_i_i = vector<float16_t, 4>(ubo_load_4_xz[0], ubo_load_4_yw[0], ubo_load_4_xz[1], ubo_load_4_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015AD15A89A0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'