blob: 89cb90f6ced43ff7fef0c0b0b128b8aafbf39167 [file] [log] [blame]
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[12];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float3x4 tint_symbol_1(uint4 buffer[12], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
typedef float3x4 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[12], uint offset) {
float3x4 arr[4] = (float3x4[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 48u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const float3x4 l_a[4] = tint_symbol(a, 0u);
const float3x4 l_a_i = tint_symbol_1(a, (48u * uint(p_a_i_save)));
const uint scalar_offset_3 = (((48u * uint(p_a_i_save)) + (16u * uint(p_a_i_i_save)))) / 4;
const float4 l_a_i_i = asfloat(a[scalar_offset_3 / 4]);
return;
}