blob: fdbb9a71697dc4b4bb16f5b92ed69afbd6fbbfad [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat4x2_f16 {
f16vec2 col0;
f16vec2 col1;
f16vec2 col2;
f16vec2 col3;
};
layout(binding = 0, std140) uniform a_block_std140_ubo {
mat4x2_f16 inner[4];
} a;
int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
f16mat4x2 conv_mat4x2_f16(mat4x2_f16 val) {
return f16mat4x2(val.col0, val.col1, val.col2, val.col3);
}
f16mat4x2[4] conv_arr4_mat4x2_f16(mat4x2_f16 val[4]) {
f16mat4x2 arr[4] = f16mat4x2[4](f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_mat4x2_f16(val[i]);
}
}
return arr;
}
f16vec2 load_a_inner_p0_p1(uint p0, uint p1) {
switch(p1) {
case 0u: {
return a.inner[p0].col0;
break;
}
case 1u: {
return a.inner[p0].col1;
break;
}
case 2u: {
return a.inner[p0].col2;
break;
}
case 3u: {
return a.inner[p0].col3;
break;
}
default: {
return f16vec2(0.0hf);
break;
}
}
}
void f() {
f16mat4x2 p_a[4] = conv_arr4_mat4x2_f16(a.inner);
int tint_symbol = i();
f16mat4x2 p_a_i = conv_mat4x2_f16(a.inner[tint_symbol]);
int tint_symbol_1 = i();
f16vec2 p_a_i_i = load_a_inner_p0_p1(uint(tint_symbol), uint(tint_symbol_1));
f16mat4x2 l_a[4] = conv_arr4_mat4x2_f16(a.inner);
f16mat4x2 l_a_i = conv_mat4x2_f16(a.inner[tint_symbol]);
f16vec2 l_a_i_i = load_a_inner_p0_p1(uint(tint_symbol), uint(tint_symbol_1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}