blob: 1a318b5151349a6c17ac4fff48953759af06e9fe [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 2> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 4, 2> l_a_i = tint_symbol_1(a, 32u);
uint ubo_load_4 = a[2].y;
const vector<float16_t, 2> l_a_i_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014EAAC1C520(5,8-16): error X3000: syntax error: unexpected token 'float16_t'