blob: 36a1082d6e50ab90f0fd268795c5b57cce9730e6 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat4x2_f16 {
f16vec2 col0;
f16vec2 col1;
f16vec2 col2;
f16vec2 col3;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat4x2_f16 inner[4];
} u;
f16mat4x2 conv_mat4x2_f16(mat4x2_f16 val) {
return f16mat4x2(val.col0, val.col1, val.col2, val.col3);
}
void f() {
f16mat2x4 t = transpose(conv_mat4x2_f16(u.inner[2u]));
float16_t l = length(u.inner[0u].col1.yx);
float16_t a = abs(u.inner[0u].col1.yx[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}