blob: 2bf3e2fcd436e2a98b3aafebba004e995b8f0913 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat4x3_f16 {
f16vec3 col0;
f16vec3 col1;
f16vec3 col2;
f16vec3 col3;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat4x3_f16 inner[4];
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
f16mat4x3 inner[4];
} s;
f16mat4x3 conv_mat4x3_f16(mat4x3_f16 val) {
return f16mat4x3(val.col0, val.col1, val.col2, val.col3);
}
f16mat4x3[4] conv_arr4_mat4x3_f16(mat4x3_f16 val[4]) {
f16mat4x3 arr[4] = f16mat4x3[4](f16mat4x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_mat4x3_f16(val[i]);
}
}
return arr;
}
void f() {
s.inner = conv_arr4_mat4x3_f16(u.inner);
s.inner[1] = conv_mat4x3_f16(u.inner[2u]);
s.inner[1][0] = u.inner[0u].col1.zxy;
s.inner[1][0].x = u.inner[0u].col1[0u];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}