blob: 8a3aa03585d133b70bcd8f7a8b95d25d242ee6f5 [file] [log] [blame]
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value[4]) {
matrix<float16_t, 4, 4> array[4] = value;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 32u)), array[i]);
}
}
}
matrix<float16_t, 4, 4> tint_symbol_4(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
return matrix<float16_t, 4, 4>(vector<float16_t, 4>(ubo_load_xz[0], ubo_load_yw[0], ubo_load_xz[1], ubo_load_yw[1]), vector<float16_t, 4>(ubo_load_2_xz[0], ubo_load_2_yw[0], ubo_load_2_xz[1], ubo_load_2_yw[1]), vector<float16_t, 4>(ubo_load_4_xz[0], ubo_load_4_yw[0], ubo_load_4_xz[1], ubo_load_4_yw[1]), vector<float16_t, 4>(ubo_load_6_xz[0], ubo_load_6_yw[0], ubo_load_6_xz[1], ubo_load_6_yw[1]));
}
typedef matrix<float16_t, 4, 4> tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 4> arr[4] = (matrix<float16_t, 4, 4>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
s.Store<vector<float16_t, 4> >(32u, vector<float16_t, 4>(ubo_load_8_xz[0], ubo_load_8_yw[0], ubo_load_8_xz[1], ubo_load_8_yw[1]).ywxz);
s.Store<float16_t>(32u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}