blob: 3c9583fc7bb1ace36ad9d8046aa6dd7429da2e8b [file] [log] [blame]
#version 310 es
layout(binding = 0, std140) uniform u_block_ubo {
mat4 inner[4];
} u;
shared mat4 w[4];
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
w[i] = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f));
}
}
barrier();
w = u.inner;
w[1] = u.inner[2];
w[1][0] = u.inner[0][1].ywxz;
w[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}