blob: f83ab6010a0208e468c8a1f94cb8ae1b3e021d3f [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[32];
};
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[32], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 2> t = transpose(tint_symbol(u, 260u));
uint ubo_load_2 = u[0].z;
const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))).yx);
uint ubo_load_3 = u[0].z;
const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002973821CED0(5,8-16): error X3000: syntax error: unexpected token 'float16_t'