blob: 55d79ff623e173c81deef69f037c7c2a7f35aa00 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct S {
int before;
uint pad;
f16mat2x3 m;
uint pad_1;
uint pad_2;
uint pad_3;
uint pad_4;
uint pad_5;
uint pad_6;
uint pad_7;
uint pad_8;
uint pad_9;
uint pad_10;
int after;
uint pad_11;
uint pad_12;
uint pad_13;
uint pad_14;
uint pad_15;
uint pad_16;
uint pad_17;
uint pad_18;
uint pad_19;
uint pad_20;
uint pad_21;
uint pad_22;
uint pad_23;
uint pad_24;
uint pad_25;
};
struct S_std140 {
int before;
uint pad;
f16vec3 m_0;
f16vec3 m_1;
uint pad_1;
uint pad_2;
uint pad_3;
uint pad_4;
uint pad_5;
uint pad_6;
uint pad_7;
uint pad_8;
uint pad_9;
uint pad_10;
int after;
uint pad_11;
uint pad_12;
uint pad_13;
uint pad_14;
uint pad_15;
uint pad_16;
uint pad_17;
uint pad_18;
uint pad_19;
uint pad_20;
uint pad_21;
uint pad_22;
uint pad_23;
uint pad_24;
uint pad_25;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
S_std140 inner[4];
} u;
f16mat2x3 load_u_inner_2_m() {
return f16mat2x3(u.inner[2u].m_0, u.inner[2u].m_1);
}
void f() {
f16mat3x2 t = transpose(load_u_inner_2_m());
float16_t l = length(u.inner[0u].m_1.zxy);
float16_t a = abs(u.inner[0u].m_1.zxy[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}