blob: 3cc9dd237e2957d363a5ab7cf00647791bb66b28 [file] [log] [blame]
SKIP: FAILED
struct Inner {
matrix<float16_t, 4, 3> m;
};
struct Outer {
Inner a[4];
};
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[64];
};
matrix<float16_t, 4, 3> tint_symbol_4(uint4 buffer[64], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
Inner tint_symbol_3(uint4 buffer[64], uint offset) {
const Inner tint_symbol_7 = {tint_symbol_4(buffer, (offset + 0u))};
return tint_symbol_7;
}
typedef Inner tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[64], uint offset) {
Inner arr[4] = (Inner[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_3(buffer, (offset + (i * 64u)));
}
}
return arr;
}
Outer tint_symbol_1(uint4 buffer[64], uint offset) {
const Outer tint_symbol_8 = {tint_symbol_2(buffer, (offset + 0u))};
return tint_symbol_8;
}
typedef Outer tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[64], uint offset) {
Outer arr_1[4] = (Outer[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 256u)));
}
}
return arr_1;
}
[numthreads(1, 1, 1)]
void f() {
const Outer l_a[4] = tint_symbol(a, 0u);
const Outer l_a_3 = tint_symbol_1(a, 768u);
const Inner l_a_3_a[4] = tint_symbol_2(a, 768u);
const Inner l_a_3_a_2 = tint_symbol_3(a, 896u);
const matrix<float16_t, 4, 3> l_a_3_a_2_m = tint_symbol_4(a, 896u);
uint2 ubo_load_8 = a[56].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
const vector<float16_t, 3> l_a_3_a_2_m_1 = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]);
const float16_t l_a_3_a_2_m_1_0 = float16_t(f16tof32(((a[56].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001CF48DE1160(2,10-18): error X3000: syntax error: unexpected token 'float16_t'