blob: ef7574b814888a67be306a57fd4878f007a27aa4 [file] [log] [blame]
struct S {
int before;
matrix<float16_t, 4, 3> m;
int after;
};
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[32];
};
void a(S a_1[4]) {
}
void b(S s) {
}
void c(matrix<float16_t, 4, 3> m) {
}
void d(vector<float16_t, 3> v) {
}
void e(float16_t f_1) {
}
matrix<float16_t, 4, 3> tint_symbol_3(uint4 buffer[32], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
S tint_symbol_1(uint4 buffer[32], uint offset) {
const uint scalar_offset_4 = ((offset + 0u)) / 4;
const uint scalar_offset_5 = ((offset + 64u)) / 4;
const S tint_symbol_5 = {asint(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), tint_symbol_3(buffer, (offset + 8u)), asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])};
return tint_symbol_5;
}
typedef S tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[32], uint offset) {
S arr[4] = (S[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 128u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 256u));
c(tint_symbol_3(u, 264u));
uint2 ubo_load_8 = u[1].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
d(vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy);
uint2 ubo_load_9 = u[1].xy;
vector<float16_t, 2> ubo_load_9_xz = vector<float16_t, 2>(f16tof32(ubo_load_9 & 0xFFFF));
float16_t ubo_load_9_y = f16tof32(ubo_load_9[0] >> 16);
e(vector<float16_t, 3>(ubo_load_9_xz[0], ubo_load_9_y, ubo_load_9_xz[1]).zxy.x);
return;
}