blob: a5f912f0374f8675929baf5a88d532fe59f1bdfd [file] [log] [blame]
#version 310 es
struct S {
int before;
uint pad;
uint pad_1;
uint pad_2;
mat4x3 m;
uint pad_3;
uint pad_4;
uint pad_5;
uint pad_6;
uint pad_7;
uint pad_8;
uint pad_9;
uint pad_10;
uint pad_11;
uint pad_12;
uint pad_13;
uint pad_14;
int after;
uint pad_15;
uint pad_16;
uint pad_17;
uint pad_18;
uint pad_19;
uint pad_20;
uint pad_21;
uint pad_22;
uint pad_23;
uint pad_24;
uint pad_25;
uint pad_26;
uint pad_27;
uint pad_28;
uint pad_29;
};
layout(binding = 0, std140) uniform u_block_ubo {
S inner[4];
} u;
shared S w[4];
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
S tint_symbol = S(0, 0u, 0u, 0u, mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f)), 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
w[i] = tint_symbol;
}
}
barrier();
w = u.inner;
w[1] = u.inner[2];
w[3].m = u.inner[2].m;
w[1].m[0] = u.inner[0].m[1].zxy;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}