blob: d28f04fc85421e788bc182cdce64a0f6114a5b6a [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_m : register(b0, space0) {
uint4 m[1];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 2> l_m = tint_symbol(m, 0u);
uint ubo_load_2 = m[0].y;
const vector<float16_t, 2> l_m_1 = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001899F313180(11,8-16): error X3000: syntax error: unexpected token 'float16_t'