blob: a5b412f4771d91f8d15adae49ec16edc00d66685 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
void a(matrix<float16_t, 2, 2> m) {
}
void b(vector<float16_t, 2> v) {
}
void c(float16_t f_1) {
}
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
uint ubo_load_2 = u[0].y;
b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
uint ubo_load_3 = u[0].y;
b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))).yx);
c(float16_t(f16tof32(((u[0].y) & 0xFFFF))));
uint ubo_load_4 = u[0].y;
c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(11,8-16): error X3000: unrecognized identifier 'float16_t'