blob: a4cd27f028d81ce64b6f8a8e4a2402dc2f12af58 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec2 inner_0;
f16vec2 inner_1;
} u;
void a(f16mat2 m) {
}
void b(f16vec2 v) {
}
void c(float16_t f_1) {
}
f16mat2 load_u_inner() {
return f16mat2(u.inner_0, u.inner_1);
}
void f() {
a(load_u_inner());
b(u.inner_1);
b(u.inner_1.yx);
c(u.inner_1[0u]);
c(u.inner_1.yx[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}