blob: a0e5889c139848e6b5a525846f2a6c773f6b9d75 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_m : register(b0, space0) {
uint4 m[1];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
}
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 2, 3> l_m = tint_symbol(m, 0u);
const uint scalar_offset_2 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const vector<float16_t, 3> l_m_i = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002573701B0D0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'