blob: d8d5d2222702fc2c621b5267cf44bb1e9cb28a3c [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
static matrix<float16_t, 3, 2> p = matrix<float16_t, 3, 2>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
uint ubo_load_3 = u[0].x;
p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)));
uint ubo_load_4 = u[0].x;
p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx;
p[0][1] = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D559EA82A0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'